The page on if shows how if can be used to
do different things based on whether the number stored in a variable
has a certain value. Sometimes, we want to store whether a particular
statement is true or false, without using
numbers.
hasKey = false
room = ->
if hasKey
do roomWithKey
else
do roomWithoutKey
roomWithKey = ->
menu
"unlock door": ->
write "the door is unlocked!"
roomWithoutKey = ->
menu
"unlock door": ->
write "you can't without the key!"
do room
"pick up key": ->
hasKey = true
do room
do room